【Konja Liu】:
🔸3D Animatior
🔸Technical Animator
🔸Motion Capture (Body/Facial) Whole Process
【Email】: konjaliu@gmail.com
【Resume】: https://konjaliu.com/about-1-2
【IMDB】: https://www.imdb.com/name/nm18655562/?ref_=ext_shr_lnk
【Experience】:
●2025 Technical Animator Inter@【LightSpeed Studios】
●2025 Mocap Inter@【Tencent Games】
●Director/Producer of Animation Project【Action - Tencent Island Motion Capture Base promotional video】
●2024 Rookie Awards “Rookie of the Year - 3D Animation”
●Game/Mocap Animator in【Epic Games X RedKulture Metaverse Virtual Concert】
●3D Animator in SCAD Animation Studio Project:【The Last Dungeon】
●Four-month-long 3D Animator Apprentice@【MAKE】
●3D Animator in Project:【Tall wall】- Best Animation in Apex Film Festival, Unreal Engine Student Showcase...
●【Reconcile】was nominated and screened at film festivals (NewFilmmakers NY, Chesapeake Film Festival...)
●Selected as portfolio review candidate for【Autodesk sharing session “When to Cut Corners”】
【Skills】:
●Proficient in (fields) : ①3D character Animation, ②Game Animation, ③Motion Capture(Body+Facial+Markless) Animation/Whole Process, ④Virtual Production+Live Link Real-Time, and keep growing and progressing in UnrealBP, Level Design, Metahuman, Facial Animation...
●Proficient in (software) : Maya, UE, MotionBuilder, Shogun Live/Post, Live Link Face, Captury...
【Introduction】:
3D Animator and Technical Animator, with a strong foundation in both animation and technical pipelines, specializing in motion capture, real-time animation, and Virtual Production workflows. Have industry experience at Tencent LightSpeed Studios as a Technical Animator, where I worked on facial and body motion capture, Metahuman animation, data cleaning, retargeting, and Unreal Engine integration. Also worked at Tencent IEG Motion Capture Base as a Mocap Technician, focusing on Vicon capture, Shogun Live/Post workflows, Motion Builder retargeting, and high-accuracy mocap data production for game projects.
Worked as 3D Animator on a Metaverse Virtual Concert project using Unreal Engine and UEFN, where I captured, processed, and published character-driven real-time experiences. Also contributed as a 3D Animator on Animation Studio Projects, focusing on character performance, polish, and collaborative production.
【Personality】:
Approach works with confidence and a positive attitude. Building strong, positive working relationships with leaders and coworkers. Plan, execute, and manage work in a disciplined and organized way. Act with ethics and integrity, ensuring that all aspects of work meet or exceed standards.